Don't Starve - Updates (Actualizable)

Antes que todo

Los archivos rar los comprimí en rar5, les recomiendo que actualizen a la última versión su Winrar, de lo contrario no van a poder descomprimir los archivos.

WinRAR v5.01 FiNAL Español

WinRAR v5.10 Beta Español

  Don't Starve - Updates (Actualizable)

Don’t Starve es un implacable juego de supervivencia en la naturaleza repleto de ciencia y magia.
Juegas como Wilson, un intrépido caballero científico que ha sido atrapado por un demonio y transportado a un misterioso mundo en estado salvaje. Wilson deberá aprender a explotar su entorno y a sus habitantes si quiere albergar alguna esperanza de escapar y encontrar la forma de regresar a casa. 
Entra en un mundo extraño e inexplorado repleto de misteriosas criaturas, peligros y sorpresas. Recolecta recursos para fabricar objetos y estructuras que se adapten a tu estilo de supervivencia. Juega a tu manera mientras desentrañas los misterios de esta inhóspita tierra.

Características Principales:

Supervivencia implacable y exploración del mundo: 

Sin instrucciones. Sin ayuda. Sin que te lleven de la mano. Comienza sin nada y fabrica, caza, investiga, cultiva y lucha para sobrevivir 

Actualizaciones constantes: 

¡Únete a una activa comunidad que está ayudando a dar forma al juego antes del lanzamiento! Opina y únete a las discusiones con los desarrolladores y la comunidad 
Gráficos oscuros y enigmáticos: 

Personajes y extrañas criaturas en 2D pueblan un mundo único en 3D 
Nuevos mundos generados al azar: 

¿Quieres un mapa nuevo? ¡Sin problemas! En cualquier momento puedes generar un mundo vivo que te odia con pasión y desea tu muerte


SO: Windows XP / Vista / Windows 7 / Windows 8 
Procesador: 1.7 GHz o superior 
Memoria: 1 GB de RAM 
Gráficos: Radeon HD5450 o superior 
DirectX®: 9.0c 
Disco Duro: 500 MB de espacio libre 
Sonido: 100% compatible con DirectX9.0c

Don't Starve Build 20140403 Incl. DLC Reign of Giants Crackeado por 3DM

Don’t Starve: Reign of Giants is an expansion pack that adds new characters, seasons, creatures, biomes, and other challenges to Don’t Starve. 

The entire world of Don’t Starve has been expanded and is now even more uncompromising! New mysteries, challenges and scientific innovations await your discovery. Manage your resources well, because the wilderness of Don’t Starve has learned some new tricks.

Key Features:
New playable characters: Reign of Giants adds two characters for players to discover and survive with. Play as Wigfrid, a stage actress who went a bit too far with method acting on her latest role, an ancient Valkyrie, or Webber, a young boy who lives inside the spider who tried to eat him long ago. 
Year-round starvation: Struggle through a full year of seasons as you experience the torrential rain falls of spring and the blistering heat of summer. 
A bigger, badder world: New biomes have been filled the the brim with new creatures and gatherables that will either help you survive - or kill you. 
An extra save slot: You asked, we delivered. 
Giants: They’re in the name for crying out loud!

 200.4 MB



Don't Starve Build 20140417 Incl. DLC Reign of Giants Crackeado por 3DM

Changelog de ésta versión:

[RoG Beta Update] Feasting and Forging – April 16, 2014

Here are the patch notes for our April 16, 2014 update. As with the previous updates, the additions we made to the game have been deliberately left vague.

Tweaked visual effects for overheating.
Changed the placer icon of the Ice Flingomatic to better represent the effective range.
Giants are more powerful in general.
Changed giant loot into crafting mats instead of completed items.
Made changes to the items that can be crafted with the giant’s crafting materials.
Dragonfly Armour now doesn’t provide as much protection. Enemies who hit you will be lit on fire.
Down Thermantidote is now called the Luxury Fan. Increased number of uses to 15. Fires in the area of use will be put out.
Hibearnation Vest causes less hunger reduction.
Eyebrella is now a hat.

Added additional craftables!
Added cookpot food recipes!

Bug Fixes:
Fixed a crash that happened when cookpots and drying racks burn down with food on them.
Cleaned up some Catcoon behaviours and crashes.
Cleaned up the behaviours and animations of some of the giants.
Fixed a crash that happened when using gunpowder on the g/moose egg.
Fixed improper eat prompts appearing for some characters.
Moles aren’t raised dirt anymore.
Pigs have gained a taste for foods they would previously ignore.
Fixed some bugs with Webber’s eating habits.
Buzzards no longer disappear when sleeping.
Vargs no longer use the Volt Goat hit sound.
Dragonfly SFX will now turn off on death.
Spiders emerging from tumble weed will now properly recognize when the player is wearing a spider hat.
Wilson’s “Red Bird” inspect has been changed.
Poop no longer duplicates when trying to fertilize an invalid target.
Sanity eyes have learned to better hide themselves.

 202.5 MB


Don't Starve Build 20140501 Incl. DLC Reign of Giants Crackeado por 3DM 01/05/2014

Changelog de ésta versión:

Update Notes: Hello all! Here’s the final set of patch notes before we release in a couple hours. As you can see it’s almost entirely tweaks and bug fixes. Thank you for all your help developing Reign of Giants!

We will be releasing at least one more patch that will include mod support and, most likely, more bug fixes.

We do have a video that will be coming at around 10AM PST.

Build # 100795:



Added some new skeletons with RoG items.
Added a “random” season start option.
Added a sheltered-by-tree rain sound to further indicate when you’re being protected by a tree in the rain.

Added an option to disable Wigfrid’s special font.


Added Twitch streaming directly into the client.
Added an option to disable screen shake.
Added a difficulty warning for Reign of Giants if the player profile has under 32 days played.
A skeleton will now spawn at your death location if you are resurrected.



Each season can now be tweaked individually via the customization screen.
Presets other than the default now have the new RoG content.
Summer’s DSP is now less aggressive.
Pan flute now has a chance to spawn in the Glommer Statue set piece.
All evergreens (not just fully grown ones) now give shelter.
Put in a small delay before standing under a tree gives its shelter bonus.
Tree shelter can actually cool you slightly during Summer.
Tweaked the damage done by lightning to the player.
Plants will rejuvenate slightly earlier in Autumn.


Webber’s beard gives half insulation.
Webber can no longer eat “horrible” food items.
Webber no longer loses sanity from Spider Queens.
Having a beard will now decrease summer insulation values.
Increased the range of temperatures that the hot and cold idle animations play in.

The catcoon den will now play the dead animation if no more catcoons will spawn (transition only happens when it’s off-screen).
Tweaked catcoon follower behaviours.
Made catcoon a worse hunter.
Buzzards are now harder to kill before they fly away.
Deciduous monsters will now spawn a wave of Birch Nutters if they are ignited.
Deciduous monsters are now less likely to spawn (spawn chance increases with number of days lived).
Deciduous Monsters can no longer spawn from barren trees.
Birds in bird cages no longer starve to death.
Snow Chester is now a less efficient fridge.
Ice Hounds now spawn in hound waves during Spring.
Bearger will now attack beehives.


Increased moggle duration. Moggles can now be refueled with glow berries.
Glow berries are now stackable.
Reduced the number of steps before & after ringing the old bell.
Using a tent or siesta hut will now change your moisture and temperature accordingly.
Hambat damage now decreases as it becomes more rotten.
Tuned the Cat Cap. It’s now basically a more dapper but less insulating winter hat.
Cactus Flowers can now only be harvested during summer.
Swapped craftable tiers – Floral Shirt is now better than the Summer Frest.
Using the old bell in the caves now starts an earthquake.
Heat rocks are now less effective when on the ground but more effective when carried.
Adjusted heat rock heating/ cooling values.
The tornado from the Weather Pain now moves slower after it has reached it’s target.
Watermelon now cools you when eaten.
Watermelon now has different stats after getting cooked.
Pigs and Gobblers will eat raw Birchnuts again.
Hammering a Pig or Merm Head during a full moon will now also yield nightmare fuel.
Glommer Flower (only after dead) and Glommer Wings are now fuel and burnable.

Moisture now has a greater effect on sanity.
Charcoal will now drop from burnt structures.
Full sized deciduous trees give an additional nut if cut down during autumn.
Each giant now has a unique warning sound.
Tree shade now cools you slightly if you are overheating.
Made a pass over adventure mode content to remove issues introduced by RoG content.
Followers now stop following on death.
The old bell will now wake up sleeping creatures.

Bug Fixes:


Setting rain to “none” will also turn off rain in the caves.
Made some changes to prevent cave rain from happening during unintended times.
Glaciers can no longer spawn on top of other entities when spawned near penguin rookeries.
Deciduous saplings will start growing again if they are lit on fire and extinguished.
Slurtles will drop shell pieces again.


Fixed deciduous monster sometimes not reverting back when intended.
Fixed deciduous monster sometimes reverting back to an incorrect state.
Catcoons can no longer remove world entities.
Moles can no longer clone themselves.
Moles no longer behave strangely when lit on fire (this also fixes their their sounds not stopping).
Volt Goats now repopulate properly.
Chester’s insomnia has been cured.
Varg insomnia has been cured.
Lureplants can no longer be stolen from.
Pigs no longer transform into were pigs if a long update happens that skips over a full moon.
Pigs spawned during a full moon (i.e. from their house being broken down) will now change into were pigs.
The Bearger no longer collects bees and butterflies as he moves through the world.
You can no longer combine a bee with a bee that is in the world.
Fix some issues with fireflies getting into a bad state when they get picked up (after making this fix, could not reproduce fireflies having reversed light-up behaviors and fireflies getting wet when inside containers).
Fixed rabbits being able to get picked as targets for wildfires while they are in their holes (i.e. fixed smoldering rabbit holes).


Moggles unequip no longer triggers dusk events (talking, music).
Glommer Flower is now “non-potatoable”.
Boomerang will now hit you in the face again.
Added physics to items that were missing it.
Ice Flingomatic will now properly shut off when out of fuel.
You can no longer target untargetable enemies with the Weather Pain.
Meat Effigies will properly update health amount on destruction.
Using the Luxury Fan to cool off now removes the blood over effect too.
The star from the starcaller’s staff now stops emitting sound once it has expired.
Fixed the crash that happened when the Eyebrella Hat perished.


Full moon lighting/ colour cubes are no longer used in the caves.
You can now put out fires that start on farmplots.
Plants should no longer get into a state where they can regrow instantly.
Deciduous saplings can no longer be eaten by creatures.
Fixed a bug that was causing RoG saves to get messed up after looking at a non-RoG save slot.
Tumbleweeds can no longer walk on water.
Item Wetness is now saved properly.
Wetness borders will not show up when held on the mouse.
Base Hassler now triggers warning strings.
Glommer Flower is now pickable if you save and reload during full moon.
Fixed a crash in overseer.lua.
Fixed a crash that happened if you left the mods screen before the top mods list was populated.
Changed how modified day segments are calculated – this fixes the issue of total night after emerging from the ruins.
Turning off wildfires now turns off wildfires.
Fixed up surface to cave synchronizations.
Fixed a crash in pighouse.lua that happened when entering caves.
Fixed Webber not being able to use straw and furry rolls when spiders were nearby.
Grass will play its grow animation again.

Hotfix # 100880:

Bug Fixes:

Fix crash in hambat.lua affecting base Don’t Starve games (i.e. not RoG)
Made a change to the options menu that should fix the crashes experienced there.
Fix crash when dropping beemine.
Ice Cube will now make inventory items wet.
Pigs will transform to Werepigs from eating monster meat as well.
Some fixes related to Twitch streaming.

 203.6 MB


Don't Starve Build 20140613 Incl. DLC Reign of Giants Crackeado por 3DM 13/06/2014

Changelog de ésta versión:

Patch Notes – Rev 103865 June 12, 2014

 New Things
Improve UI feedback for when you have a pre-built/buffered placeable recipe in the crafting tabs.
Add save-able custom presets for world gen customizations (limit 5).
Add modal warning if entering game with mods disabled that were previously enabled on the game.
Made it easier to call GetModConfigData from non-main mod files (use ModIndex:GetModActualName(fancyname) function [fancyname is name string from modinfo] as second parameter to a GetModConfigData(optionname, modname) function call).
Add a reset to defaults button on the mod configuration screen.
Add “label” field to mod configuration data table (string supplied as the label will be used to label the spinner in the configuration screen. If not provided, it will use “name” as normal.).
Changed the color and language of the out of date mods messaging.

Bug Fixes
Fix pigmen that spawned at the tail end of a full moon turning into werepigs.
Fix beebox not growing while player is away properly.
Fix firestaff being able to start an infinite fire in a firepit.
Fix not being able to access mod config data during world gen.
Fix bad name for PrefabPostInitAny in mainfunctions.lua.
Fix mod configuration data values resetting to defaults erroneously.
Fix crash that could happen from using Weather Pain to chop a tree that is about to become a tree guard.
Fix trees not correctly burning down if they are on fire when a sleep/wake or save/load happens.
Fix pond, tumbleweed customization spinners being set to none still spawning the respective prefabs.
Fix infinite summer rain bug.
Fix wild smallbirds not maintaining wild status across save/load.
Fix mod config data so that the table in memory is always accurate and fetching the mod config data doesn’t hit the disk.
Make sure that the mod config data gets loaded before the mod does.
Fix winter transition DSP issue.
Fix crash when using Weather Pain on an entity without a combat component
Fix crash that could happen with CheckValidWildfireStarter.
Fix “Shenanigans” appearing for Goose/Moose deaths on morgue screen.
Fix Glommer not following in/out of caves (and worm holes) if the flower is in Chester.
Fix homeseekers not saving their home on save/load, causing entities (like chess pieces) that get their home from their spawn location to move home if not at home when save/load.
Removed fireflies from tumbleweed loot (it was causing a problem with controller targeting).
Fix deciduous tree disappearing temporarily if it gets chopped while transforming into its monster mode.
Remove % chance for getting living log on dig up deciduous monster stump (now is 100%)–a percent chance was confusing and felt like a bug to many players.
Fix a typo in Wickerbottom’s speech.
Fix Bearger catching bees with groundpound.
Fix withered and unfertilized grass getting into a bad state where it would never grow.
Make Blueprint use an actual string table entry, instead of a hardcoded “Blueprint” string.
Fix Nightstick crash that could occur if it got used to attack something right as it ran out.
Fix werebeaver being able to gnaw melted glaciers.
Fix plants not returning to previous state when hit by Ice Flingomatic.
Fix hound fire relighting on load.
Fix a Woodie speech that used a colon (which don’t show up in game).
Fix eyeturret being placeable anywhere.
Fix Lights Out preset not having various setpieces and prefabs.
Fix Chester not getting removed from scene properly when dying in caves and getting resurrected in the overworld.
Fix stumps and burnt trees giving shelter.
Fix warg and hunt overrides being swapped (i.e. changing one spinner would affect the other thing).
Update modinfo for The Screecher.
Fix turning screen shake off also turning off vibration.
Add marsh tree to trees category for world gen customization.
Fix colorizing of text for wet entities when playing with controller (will no longer color the button hint icons as well).
Fix penalty from resurrectors in caves not going away when using the teleportato.
Fix giants not despawning at end of seasons.
Fix Wigfrid and Webber self-deaths not populating the right string in the morgue.
Fix bad lighting caused by interaction between Moggles and the Nightmare Clock in the ruins.
Fix tumbleweeds triggering creep.
Fix missing Wickerbottom announce for birds book.

 205.3 MB


Don't Starve Build 20140619 Incl. DLC Reign of Giants Crackeado por 3DM 19/06/2014

Changelog de ésta versión:


 205.4 MB


Quitar el cartel de STEAM WORKSHOP

Para que funcionen los Mods

1-. En ésta versión son dos rutas a las que tienen que ir:

En las 2 rutas buscan el archivo con el nombre modsscreen.txt

2-. Lo abren, buscan la linea self:StartWorkshopUpdate()

y la cambian por self:WorkshopUpdateComplete()
Guardan, cierran y ya van a poder entrar a usar los mods o agregar más.




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25 Puntos Score: 8.3/10
Visitas: 7761 Favoritos: 9
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55 Comentarios Don't Starve - Updates (Actualizable)
muchas gracias por el aporte, saludos
Cita calvinjc01: Mostrar

De nada @calvinjc01 , gracias a vos por comentar
A favoritos . lo descargo cuando tenga tiempo . muchas gracias por subirlo y +10 como siempre .
Cita Perrier: Mostrar

lee el mando de Xbox!? yo hace poco de una semana encontr?
Cita chozo2323: Mostrar
si yo tengo una partida guardada en otra "version" se pueden pasar esas "partidas" a este Don't Starve que posteaste?

PD: se actualiza solo o tu subes las actualizaciones?
Cita St3alth: Mostrar

Como va @St3alth , no se que versi?
Cita Quehacesti: Mostrar
funciona con mod's ?
Cita St3alth: Mostrar

Pienso que si @St3alth

A lo que me referia era a que versi?
no tengo ni idea de eso :/
Cita St3alth: Mostrar

Perdoname  @St3alth , me equivoqu?
Ok @St3alth , a ver, fijate si tus o tu save est?
@St3alth dentro de la carpeta remote
esto? :

PD: tambien tengo una carpeta llamada klei y tiene esto :

como descargue muchos Don't starve buscando versiones puede que sea los save's de antiguos ?
Cita St3alth: Mostrar

Ok @St3alth , todo listo, primero que todo hac?
Cita St3alth: Mostrar
perdon pero me confundi yo solo, ya descargue y descomprimi ahora que
Cita St3alth: Mostrar

Ahora hac?
ahhh ok grax si me funciono +10 cuando pueda puntuar :S

PD: +1 seguidor
Cita St3alth: Mostrar

Me alegro mucho @St3alth !! saludos y muchas gracias  
ahh y otra cosa gracias por todo pero al entrar en el menu para poner mods aparece el cartel de Steam workshop y no se sale la unica forma es cerrando todo el juego, un bug talves, porque puede ser?
Cita St3alth: Mostrar

Cita psycko: Mostrar

  gracias @psycko
Muchas gracias, lo he estado buscando!
Cita Funroland: Mostrar

Me alegro que lo hayas encontrado @Funroland  y de nada  
Cita Jonaathan: Mostrar

Muchas gracias @Jonaathan  
esta en espa?
Cita djdnqn: Mostrar
muchas gracias por tu respuesta maestro y buen dia
Cita chozo2323: Mostrar

De nada @chozo2323 un muy buen dia para vos
@Quehacesti lo que me has costado saber donde son las rutas para arreglar el cartelito steamwork, menos mal que copiando y pegando me dado cuenta que me salian enlaces, y e podido ver la imagen que dice las 2 rutas, porque no tengo ni idea de porque no salen xD solo veo un gran espacio y me imaginado que tenia que haver algo ahi sino haver como encuentro los archivos, que por cierto a mi me salen como ".lua" y no ".txt" pero bueno al final lo solucione, deberias mirar los enlaces de ambas imagenes y gracias y buen aporte como siempre
Cita paxulete: Mostrar

Que raro que no los puedas visualizar @paxulete , estan en Minus

@Quehacesti si ya lo se xD si copiando y pegando en cualquier lugar para escribir me salia el comando del enlace, por eso pude hacerlo, aqui te lo dejo para que veas como tube que hacerlo, ya que no puedo visualizarlo.

Para que funcionen los Mods1-. En ?
@Quehacesti como puedes ver ahi si que salen los enlaces, entonces coji dicho enlace y lo copie y pegue en el navegador para poder visualizarlo xD gracias a eso pude hacerlo jejeje
Hola.... en los requisitos m?
no puedo veo los links de descarga ah alguien mas le pasa ??
Cita paxulete: Mostrar

De nada @paxulete

Cita iChelsea: Mostrar
Agregado Don't Starve Build 20140417 Incl. DLC Reign of Giants Crackeado por 3DM 17/04/2014
Cita Quehacesti: Mostrar
necesito la version anterior o es independiente la nueva vers?
Cita St3alth: Mostrar

Es acumulativo @St3alth , no requiere la enterior
Agregado Don't Starve Build 20140501 Incl. DLC Reign of Giants Crackeado por 3DM 01/05/2014
pondrias algunos MOD`s????
Cita djdnqn: Mostrar

Despues si puedo busco algunos @djdnqn , perdoname que no vi los mensajes, hacia mucho que no updateaban el juego

Cita abdulas: Mostrar
Agregado Don't Starve Build 20140619 Incl. DLC Reign of Giants Crackeado por 3DM 19/06/2014
Disculpa mi ignorancia, quiero jugarlo pero no entiendo, puedo jugar cada una de estas versiones de forma independiente, o como expansi?
podrias resubirlo???
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